ORE/OPSSell Ores Values
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Values · Updated September 8, 2026

Sell Ores Values: Purchase Offers and Per-Ore Output

Compare nine recorded cash offers and six production values, with level, Normal modifier and probability context attached.

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Use the purchase offer to budget for an ore and the per-Ore label to compare its production value. They are different numbers. The tables below separate nine offers from six observed output values; keep the shown level and modifier attached to every comparison.

01

Compare purchase offers in the rolling area

These records come from one gameplay video uploaded August 29, 2026. The exact game build is not shown. Prices and one-in labels are the account’s displayed offers at those moments, not promises about the current client. B, T and Qa below retain the game’s displayed abbreviations.

An E Buy prompt identifies a purchase opportunity. A shown price does not prove the player paid it; some ores in this recording also come from packs.

OreRarity labelCash offerShown one-in label
Stone OreCommon$1001 in 3
Coal OreCommon$2501 in 3
Copper OreCommon$5001 in 4
Tin OreUncommon$6001 in 26
Amber OreRare$15,0001 in 128
Dragon OreLegendary$2,500,0001 in 32,000
Dark Matter OreSecret$100,000,0001 in 5,120,000
Nebula OreExotic$70B1 in 73,142,857
Omnipotence OreAscended$3Qa1 in 10T
Rolled ore displays with a Nebula Ore purchase offer of $70B
Read the dollar offer separately from the one-in label. This frame shows an offer, not a completed cash purchase. Open full image · Image source
Common and rarer ore offer labels beside the rolling area
These are offers and one-in labels shown on this account. Its upgrade state changes during the recording, so the labels do not establish an unmodified roll probability. Open full image · Image source

02

Compare six values using the same output unit

Every value in this table uses dollars per Ore. It is not dollars per second or a drone’s full collection total. Five records show Level 1; the Stone record is Level 3. These are observed states, so the Stone row is not a claim about its base Level 1 value.

All six records show Normal. A different level or modifier can change the result; this table supplies no modifier multiplier or universal best-ore ranking.

OreRarity labelModifier / levelDollars per OreVideo second
Stone OreCommonNormal / 3$430
PalBall OreSecretNormal / 1$15,00094
Nichirin OrePrismaticNormal / 1$45,000312
Dark Matter OreSecretNormal / 1$12,000450
Nebula OreExoticNormal / 1$110,000604
Omnipotence OreAscendedNormal / 1$1,500,000732
Dark Matter Ore at Normal Level 1 shows $12,000 per Ore
The production unit is per Ore. The $60,000 button below is an upgrade price, not the value of one produced ore. Open full image · Image source

03

Keep the value separate from upgrade cost

The Dark Matter panel shows $12,000 per Ore and a $60,000 upgrade button. The Nebula placement shows $110,000 per Ore at Level 1 and a $550,000 upgrade button. Those buttons are costs for the next upgrade, not a second production value.

Later in the same Nebula sequence, Level 11 shows $349,229 per Ore. Use that level-specific record only when comparing a Level 11 state; do not silently substitute it for Level 1.

Newly placed Exotic Normal Level 1 ore shows $110,000 per Ore
This is the Nebula placement sequence: the selected hotbar names Nebula immediately before the room transition. At Level 1 its displayed unit value is $110,000. Open full image · Image source

04

Read the name, modifier and level together

The Omnipotence panel visibly combines Ascended, Normal, Level 1 and $1,500,000 per Ore. Those fields identify what is being measured. A large cash total on the collection stack or in the wallet answers a different question.

Nichirin’s name is visible on its rolled ore and its distinctive sword-shaped model continues into the Prismatic production tunnel. Nebula is named in the selected hotbar before placement. Follow those linked sequences when the close-up clips a name at the top of the screen.

Omnipotence Ore at Ascended Normal Level 1 shows $1,500,000 per Ore
Compare the named ore, Normal modifier and Level 1 before comparing its per-Ore value with another entry. Open full image · Image source

05

Read probability labels in their own context

Do not replace a rolled ore’s one-in label with a pack percentage. The Anime Pack display separately lists PalBall at 60% and Nichirin at 25%; those are pack-specific labels in this recording. They do not explain the rolling pedestal’s odds.

The account’s luck and rolling upgrades change during the video. The table records the displayed one-in labels without deriving a base chance, an expected spend or a guaranteed number of rolls. Iron has no accepted row in this set; its price and output remain unverified here.

06

Use the tables for the decision you are making

For an affordable purchase, compare the cash offer with your wallet before using Buy. For production value, compare dollars per Ore with level and modifier held in view. For actual income speed, time a complete collection-and-sale cycle instead of treating this unit table as a cash-per-minute ranking.

  1. Find the ore’s written name and cash offer.
  2. Read its rarity and the probability label in that exact acquisition context.
  3. After placing the ore, read the modifier, level and per-Ore value.
  4. Keep upgrade cost separate from output value.
  5. Measure a complete sale cycle before choosing by income speed.

Sources

CoralBlox — gameplay uploaded August 29, 2026